![]() ![]() Although, perhaps there is sound reason to do so. ![]() Heavy tutorial sections often come across very demeaning to the player, in my opinion, as well as being burdensome. I think game devs often imagine a dumb audience and try to dumb everything down unnecessarily. Honestly, I found this kind of approach refreshing, as it assumes intelligence and capability on the part of the player rather than the general "assume-the-player-is-an-idiot" approach many other games tend to take. At the beginning, the player's Apes are quite vulnerable and thrown into the wild with very little tutorial, direction or assistance. I initially felt a lot of frustration with learning the controls and mechanics. ![]() ANCESTORS: The Humankind Odyssey was an interesting concept and a game I enjoyed playing, although it was rather challenging, especially in the beginning when I feel a game should generally be a bit more forgiving. ![]()
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